Senior Level
Summary
- Having 5+ years of experience building multiple projects on Unity3D
- I am a highly motivated team leader and an innovative game developer, well versed in modern game development standards
- My experience consists of complex AR & VR projects, alongside managing the projects with Agile methodology
- Having knowledge of project management tools like Jira and Atlassian
- Strong understanding of modern game development standards
- Well-versed with deployment processes for popular platforms
- Having 2 years experience of in building versatile applications wit AssetBundles/Addressable
- Having 3 years of experience working on Location-based projects with advanced data operations
- Having advanced knowledge about multiplayer Games
- Good grip with editor scripting. Good knowledge about the Web3 games
- Having a Good grasp of standard game design patterns. Good understanding of CDNs & data distribution
- Achieved seamless integration of 3rd party services like Ads and Analytics
- Possessing advanced knowledge about professional scene lighting and related optimization techniques
- Having knowledge of project management tools like Jira and Atlassian
- Strong understanding of modern game development standards. Well-versed with deployment processes for popular platforms
- Having 2+ years experience of in building versatile applications with AssetBundles/Addressable
- Having 3+ years of experience working on Location-based projects with advanced data operations
- Having advanced knowledge about multiplayer Games
- Good grip with editor scripting. Having a Good grasp of standard game design patterns
- Achieved seamless integration of 3rd party services like Ads and Analytics
- Possessing advanced knowledge about professional scene lighting and related optimization techniques
Technical Skills
- Game Design Patterns
- Project Management Tools like Jira & Backlog
- Versioning Control Systems like PlasticSCM and Github
- NFT based Games
- Special optimization skills for mobile games
- VR/AR games and Apps with multiplayer
- Unity Editor Scripting
- Online/Local Multiplayers
- Maps/Location-based apps and games
- Data bundling and Handling
- Level Designing and efficient lighting setups
- Basic Shader Programming
- 3rd party integrations (Payment gateways, Ads, Analytics, etc )
- Web service integrations
- Programming languages like C#, .NET Server, PHP, Laravel, Node JS
Projects worked on
Azure Phygital Store
Tools & Languages: Unity3d(Game Engine), Visual Studio Community, .NET Server, C#
Description: A Phygital (Physical + Digital) shopping store for large interactive kiosks and VR for stores where people can experience the product in an immersive way.
HillsBorough Trail App
Tools & Languages: Unity3d(Game Engine), Visual Studio Community, PHP Laravel (ServerSide), C#
Description: HillsBorough Trail is a tourist guidance app with maps, AR & 360-degree video experience.
Transfer VR
Tools & Languages: Unity3d(Game Engine), Visual Studio Community, Node.JS (Server Side), C#
Description: TransferVR is a proprietary VR experience and simulation app used for training and evaluation purposes for complex mechanical and workshop tasks. It features an array of simulations and experiences from various categories of tasks.
Phonics Museum - Learn to read
Tools & Languages: Unity3d(Game Engine), Asset bundle system, Visual Studio Community, Laravel (Server Side), C#
Description: Phonics Museum is both entertaining and educational fun. Teaching children to read at a young age is one of the best things parents can do for children’s future academic success, but knowing how or where to start can be overwhelming and often confusing. The Phonics Museum takes the stress and guesswork out of teaching kids to read by doing it for you with fun storytelling combined with a multi-sensory approach kids LOVE!
Midnight Noise
Tools & Languages: Unity3d(Game Engine), Mapbox, Visual Studio Community, Node.js
(Server Side), C#, Sockets
Description: Midnight noise is a social networking app for automobile enthusiasts where people can show off their cars and bikes and host events and invite people all over the world to join.
Foton VR
Tools & Languages: Unity3d(Game Engine), Visual Studio Community, C#, Photon
Multiplayer Networking, Unity Networking
Description: A Virtual classroom where players are connected on a LAN or WAN network to explore 3D educational scenes in a group. A player has to log in with a school-provided account and there is a catalog of scenes of subjects offered.
Last Deck
Tools & Languages: Unity3d(Game Engine), Visual Studio Community, Node.js (Client Side), C#, Sockets
Description: Local and Multiplayer Cards Deck to play any game with cards possible. You can play with your 5 other friends by inviting them to a room and setting some custom rules of the room.
Glow Gunner
Tools & Languages: Unity3d(Game Engine), Visual Studio Community, C#
Description: Stickman shoots the bad guys and if he misses any one of them. Remember, They won’t miss, NEVER. Take headshots to collect more coins and beat the bosses at the end of each level to unlock more glowing guns to beat more bosses to collect more glowing guns.